PM3.6 - Diddy Kong - Action - 0x11d

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  2. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  3. ChangeSubactionRestartFrame(SpecialSKickLanding)
  4. SetAirGround(6)

Exit Script